P+ - Zero Suit Samus - Subaction - SpecialHi
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
None |
Hitboxes active: |
7-8 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x1dc |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-8
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
120 |
0 |
100 |
90 |
Normal |
Kick |
false |
2 |
3 |
|
Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 120, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 8.5, z_offset: 3.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(9.0)
- SoundEffect1(4920)
- SyncWait(1.0)
- SoundEffect1(4998)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(11.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(30.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(35.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }